

One of FTL's most commonly known game mechanics is the part where you've always got the Rebel Fleet on your tail, forcing your forward and making it increasingly difficult to hang around one place for too long. The rewards from Easy missions are often very useful in completing the more difficult missions, as well when you have more troops, more Tech Priests, and more varied firepower, it becomes a lot easier to defeat those harder enemies.īut at the same time, if you're a good enough tactician, you can punch above your weight, and that leads to the second big important tenet of playing Mechanicus effectively. Difficulty is chosen on the fly by which missions you take, and they're marked as such right on the mission select screen. You'll notice that unlike most games, Mechanicus doesn't bind the player to a difficulty level throughout the game. Follow these quick-start instructions and you'll be an expert in no time.

Luckily, the designers created a game that remains internally consistent enough to play by its own rules, and once you get to grips with what those rules are and learn how to use them to your advantage, what looked at first like a daunting challenge can be a breeze.
